Mafia III Plain of Jars: Lincoln Clay's Prequel Story

Mafia III Plain of Jars is the official prequel novel following Lincoln Clay through Vietnam. Here's what the book covers and why it matters.

Lincoln Clay's war didn't start in New Bordeaux. Long before he burned the Marcano crime family to the ground, he was a soldier in the jungles of Vietnam — and that untold chapter is exactly what Mafia III Plain of Jars covers. If you've finished the game and want more of Lincoln's story, this official tie-in novel fills in the blanks that the campaign only hints at. Here's everything you need to know about it, including its plot, its place in the timeline, and whether it's worth your time.

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What Is Mafia III: Plain of Jars?

Mafia III: Plain of Jars is an authorized prequel novel set before the events of the 2016 game. It was written by Jeff Mariotte and Marsheila Rockwell and published on October 31, 2017, roughly a year after the game launched. The book runs 224 pages and was released through Insight Editions, with digital distribution handled by OpenRoad Integrated Media.

The title refers to the Plain of Jars, a real region in Laos littered with thousands of ancient stone jars — a fitting backdrop for a story about covert operations, secrecy, and the debris of war. The novel leans into a pulp-fiction tone, blending military action with espionage and the kind of morally gray choices that define the Mafia series.

Unlike a strategy guide, this isn't a collectibles manual. It's narrative fiction, so it belongs in the same category as the game's other expanded-universe material — extra story for players who want to live in the world a little longer.

Book Details at a Glance

DetailInformation
Full TitleMafia III: Plain of Jars
AuthorsJeff Mariotte & Marsheila Rockwell
PublisherInsight Editions
Release DateOctober 31, 2017
Length224 pages
GenreFiction / Crime / Military Thriller
FormatPrint and digital (eBook)
TimelineBefore Mafia III's main story

Where Plain of Jars Fits in the Mafia III Timeline

The main game opens with Lincoln already back home in New Bordeaux, a hardened man with a specific set of skills. Plain of Jars answers the obvious question: where did those skills come from?

The novel traces his military arc in two phases. First, he serves as an Army grunt — a regular infantryman learning the basics of combat and survival. Then he's recruited into Special Forces, running covert operations for the CIA. That second phase is where the book's title and tone come into play, as the action shifts into clandestine territory far from conventional battle lines.

This matters for the game because it explains Lincoln's fluency with ambushes, sabotage, and operating behind enemy lines. When you're taking down rackets and flipping lieutenants in New Bordeaux, you're watching skills that were forged years earlier in Southeast Asia.

Timeline Comparison

Story BeatWhere It Appears
Lincoln's childhood & adoptionReferenced in-game, expanded in The Rise and Fall of Sal Marcano
Vietnam War servicePlain of Jars (primary focus)
CIA covert operationsPlain of Jars (second half)
Return to New BordeauxMafia III main campaign
Marcano family downfallMafia III main campaign

Plot and Themes: What Actually Happens

The publisher's description frames the book as the story of "a mobster's adopted son" who sees action in Vietnam and later works as a CIA operative. It's described as pulp-fiction-inspired, which is a useful signal: expect brisk pacing, larger-than-life scenarios, and a plot driven by intrigue, passion, and suspense rather than slow-burn character drama.

Key elements the novel promises:

  • Characters and locations pulled from the game, so the world feels consistent with what you've played
  • A brand-new, original storyline rather than a novelization of existing missions
  • A focus on Lincoln's transformation from ordinary soldier to the kind of operator who can dismantle a criminal empire

If you go in expecting a literary slow burn, you'll be surprised. This is genre fiction built for fans of the game and readers who enjoy crime and military thrillers. The tone matches the game's documentary-style storytelling more than it matches a traditional mob novel.

Why This Book Matters for Collectors and Lore Hunters

For players who treat Mafia III as a world to be explored rather than just a game to be beaten, Plain of Jars is essentially canon-adjacent content. It's authorized, it features in-game characters and locations, and it expands a period of Lincoln's life the campaign only touches on.

That makes it valuable in a few ways:

  • Lore completion: It fills a narrative gap between Lincoln's youth and his return home.
  • Character context: Understanding his military background makes his in-game decisions land differently.
  • Collection value: As a licensed tie-in from 2017, physical copies appeal to fans who collect Mafia memorabilia.

Companion Reading: The Other Mafia III Novel

Plain of Jars isn't the only Mafia III book. There's also Mafia III: The Rise and Fall of Sal Marcano, which focuses on the antagonist side of the story. Together, the two novels bracket the game's narrative — one covering Lincoln's origins, the other covering the empire he tears down.

NovelFocusBest For
Plain of JarsLincoln Clay's Vietnam & CIA yearsFans wanting Lincoln's backstory
The Rise and Fall of Sal MarcanoThe Marcano family's historyFans wanting villain lore

If you're deciding where to start, read Plain of Jars first if you care most about the protagonist, or The Rise and Fall of Sal Marcano if the mob power structure interests you more.

Is Mafia III: Plain of Jars Worth Reading?

That depends on what you want from tie-in fiction.

Read it if you:

  • Want to know how Lincoln became the operative you control in the game
  • Enjoy military and espionage thrillers with a pulp edge
  • Like expanding a game's universe through licensed novels

Skip it if you:

  • Only care about gameplay, collectibles, and in-game secrets
  • Prefer tight, literary prose over fast genre plotting
  • Want a direct novelization of the campaign rather than original material

At around $7.99 for the digital edition and just over 200 pages, it's a low-commitment read. It won't replace the game, and it isn't meant to — it's supplementary story for people already invested in the world.

Where to Find It

The eBook is available through major digital storefronts, including the Apple Books listing for Mafia III: Plain of Jars. Physical editions occasionally surface through secondhand retailers, and availability can vary, so it's worth checking multiple sellers if you want a print copy for a shelf collection.

Common Misconceptions About the Title

Because the name sounds unusual, some players assume "Plain of Jars" is a location or mission inside the game itself. It isn't. It's the title of the novel, drawn from the real-world Laotian plateau. A few clarifications:

  • It is not DLC. There's no downloadable content by this name for Mafia III.
  • It is not a collectibles map. Despite living in the "collectibles and secrets" corner of Mafia fandom, the book is prose fiction.
  • It is not a game guide. You won't find racket locations or playboy magazine placements here.

If you came looking for in-game secrets, you're in the wrong medium — but the book can still deepen your appreciation of the story those secrets sit inside.

How It Connects to the Wider Mafia Series

The Mafia franchise has a habit of extending its world through prose. Tie-in novels let writers explore periods and perspectives that would be expensive or awkward to render in a game — like a full tour of duty in Vietnam. Plain of Jars follows that tradition, using the novel format to tell a story the campaign only references.

For the series overall, it reinforces a running theme: these are stories about men shaped by violence long before they enter organized crime. Lincoln's war didn't make him; it revealed and refined what was already there. The book makes that argument explicitly.

Community discussions among longtime fans often treat the novels as optional but rewarding — "player experience" and forum consensus generally agree they enrich the world without being required reading. Treat them as bonus lore, not homework.

Final Thoughts

Mafia III: Plain of Jars is a compact, pulp-flavored prequel that answers a question the game leaves open: what turned Lincoln Clay into the man who could take on the Marcano family? At 224 pages and a modest price, it's an easy pickup for lore-minded fans. It won't teach you where to find collectibles or how to beat a boss, but it will make the world you're playing in feel bigger, older, and more dangerous. If you love Mafia III's story, this is one more piece of it worth tracking down.