Mafia 3 Rackets Map: All 18 Rackets & Bosses

Full Mafia 3 rackets map breakdown for all 9 districts in New Bordeaux — every racket boss, location, and max earn value in one guide.

If you're trying to take over New Bordeaux without missing a single income source, a proper Mafia 3 rackets map is the fastest way to plan your run. Every district hides two criminal operations, each with its own boss, its own front business, and its own earn ceiling. Knowing where they are — and who runs them — is the difference between a $1.5 million empire and a half-finished playthrough.

Related Mafia III guides you may find useful:

How Rackets Work in Mafia III

Rackets are criminal operations you seize from the Marcano Crime Family. Each of the nine assignable districts contains exactly two rackets, and each one is controlled by a Racket Boss. To flip a racket, you first need intel — either from a Racket Contact or by interrogating a Racket Informant in the district.

Once you've located the boss, you can kill them or recruit them. That single choice permanently affects the racket's income, so it's worth understanding before you pull the trigger.

What Rackets Do After You Take Them Over

  • They generate passive income that flows into your total earn, which determines underboss perks.
  • They become safehouses. Most contain a Medicine Cabinet and a Weapon Locker stocked with a weapon and ammo or a Tac-Vest — free supplies on every visit.
  • They protect you. If a retaliation squad is chasing you, the guards at a racket you own will fight to defend you.

That last point matters more than most players realize. On higher difficulties, a nearby owned racket is often the only thing between you and a wiped-out mission.

Full Mafia 3 Rackets Map: All 18 Rackets by District

Here's the complete breakdown. Earn values are the maximum potential per racket, achieved only after you complete trafficking runs and drop shipments for the operation to sell.

DistrictRacketBossLocationMax Earn
Barclay MillsGarbagePaul SimmonsDi Napoli Waste Removal$60,000
Barclay MillsGunsPete SantiniBarclay Railways$60,000
Delray HollowProstitutionMerle JacksonPerla's Nightclub$50,000
Delray HollowSmackCharlie KincaidFirst Baptist Church$50,000
DowntownConstructionJimmy CavarCavar Construction Site$60,000
DowntownBlackmailFrankie BernardImperial Men's Health Club$60,000
French WardSexHarry RobicheauxUn Belle Jardin$70,000
French WardDrugsDoc GastonBig Mouth Jazz Club$70,000
Frisco FieldsSlave TradeChester MoreauBellaire's Supermarket$70,000
Frisco FieldsPCPBobby BastianDuvall Hall Science Center$70,000
Pointe VerdunMoonshineCarl BeversSweetwater Distillery$50,000
Pointe VerdunProtectionSonny BlueRoberdeau Meat Packing$50,000
River RowUnion ExtortionAndy TurettoRigolet's Canning Company$50,000
River RowContrabandRoy ThibideauxSkidaway Durables$50,000
SouthdownsGamblingJohnny "Two Dicks" PeraltaWilcock's Saloon$70,000
SouthdownsBlack MarketArtie HigginsMama Righetti's Bakery$70,000
Tickfaw HarborAuto TheftJunior HollandBest Oil Racket$60,000
Tickfaw HarborSmugglingPops HollandHolland Bros. Shipping & Freight$60,000

Two things jump out from that table. First, the three richest districts — French Ward, Frisco Fields, and Southdowns — top out at $70,000 per racket, which is $140,000 per district. Second, the poorest districts sit at $50,000 per racket. If you're optimizing for money, the map isn't evenly weighted.

Rackets by Earn Tier

TierMax Earn Per RacketDistricts
High$70,000French Ward, Frisco Fields, Southdowns
Mid$60,000Barclay Mills, Downtown, Tickfaw Harbor
Low$50,000Delray Hollow, Pointe Verdun, River Row

How to Maximize Racket Income

The number on the map isn't what you actually collect. Your final earn depends on three decisions made during the takeover.

Recruit Instead of Kill

Recruiting a racket informant adds between $1,000 and $4,000 to that racket's earn — per informant. Recruiting the racket boss instead of killing them adds between $2,000 and $5,000. Stack those across 18 rackets and you're looking at a meaningful chunk of change, especially in the $70,000 districts where the ceiling is highest.

Run Trafficking Missions

Even with every boss and informant recruited, a racket won't hit its maximum earn until you complete trafficking runs and deliver the shipments to the racket so it can sell them. This is the step most players skip, then wonder why their earn bar is stuck.

Watch the Underboss Perk Thresholds

Perks from Cassandra, Vito, and Burke unlock based on their total earn, not yours. The rackets you hand to each underboss directly determine which perks you get and when.

Assigning Rackets to the Right Underboss

Here's where the rackets map becomes a strategy tool rather than a checklist. Community guides — including a widely used Steam guide on keeping all underbosses alive — consistently report that each underboss has districts they consider "theirs."

UnderbossPreferred DistrictsNotes
CassandraDelray Hollow, Barclay Mills, French WardHer home turf is Delray Hollow
Vito ScalettaRiver Row, Downtown, SouthdownsCommunity reports he also values Tickfaw Harbor highly
Thomas BurkeFrisco Fields, Tickfaw Harbor, Pointe VerdunHis contraband background fits the harbor

The practical rule from experienced players: assign rackets to the same underboss who will eventually receive the district containing them. If you split a district's rackets between two underbosses and then hand the district to a third, you're inviting resentment and lost perks.

The Minimum Two-District Rule

Community testing indicates each underboss needs at least two districts to stay loyal. Neglect one of them too badly and they can turn on you — which costs you their perk tree entirely. If you're chasing the "We're in This Together" achievement, avoid reassigning districts during the final sit-down; the underbosses don't take it well.

Using an Interactive Map Alongside This Guide

Static tables are great for planning, but when you're actually in-game and hunting a specific boss, a filterable map saves real time. The MapGenie interactive map for New Bordeaux lets you mark locations as found, track collectibles, and add custom pins — useful when you're sweeping a district for informants before a takeover.

Pair it with the in-game district view: the racket icons appear once you've gathered intel, so if a racket isn't showing up, you haven't talked to the right contact yet.

Common Mistakes Players Make With Rackets

  • Killing bosses for speed. It's faster, but you permanently cap that racket's earn below its potential.
  • Skipping trafficking runs. No shipments, no maximum income — the bar simply won't fill.
  • Ignoring informants. Each one is worth up to $4,000. In a $70,000 racket, that's a real percentage.
  • Splitting rackets and districts across different underbosses. This is the single most common cause of underboss betrayal, per community reports.
  • Forgetting rackets are safehouses. Free Tac-Vests and ammo are sitting in buildings you already own.

Quick Reference: Rackets Worth Prioritizing

If you only have time for a partial playthrough, hit these first:

  1. French Ward — two $70,000 rackets and reasonably central.
  2. Southdowns — another $140,000 district, and the gambling racket sits in a compact area.
  3. Frisco Fields — highest-value district, though the missions run longer.
  4. Tickfaw Harbor — $60,000 tier, but community members note Vito values it heavily for smuggling perks.

For the full picture on how district assignment interacts with the story's ending, see the official Mafia III page on 2K's site, which outlines the game's core takeover systems.

FAQ